LEASH
Wind Ranger’s leash round every bell before it runs out.
NEW Wind Ranger’s leash round every bell post before it runs out. 40 parks and a daily puzzle.
Ranger is tied to a stake in the park, and the park is full of bell posts. Walk him round a post and his leash wraps it and the bell rings. Walk back and it unwinds.
Ring every bell at the same time to clear the park, but the leash is only so long, so the order you wind it in matters. Stumps and hedge corners catch the leash too, puddles stop Ranger but not the leash, and sleeping cats must not be touched. Forty parks across four worlds, every one won by a test player before it shipped, plus a daily park that’s the same for everyone.
How to play
- Touch and hold where you want Ranger to go, or just tap a spot. Walking is free.
- Walk round a bell post so the leash wraps it. It rings while it’s wrapped.
- Ring every bell at once to win. The red bar shows how much leash is left.
- Stumps and hedge corners catch the leash and eat up length. Puddles stop Ranger, not the leash. Never let the leash touch a sleeping cat.
- Walk back the way you came to unwind, or use Undo. Stuck? Hint draws where the leash should go, with the posts numbered in order.
- Grab the three bones in each park for stars. The daily park is the same for everyone, once a day.
Finger: hold, drag or tap to walk. Keyboard: arrow keys or W A S D walk, Z undo, R start over, H hint.
Your progress is saved in this browser only. Coming to Google Play.